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DesignLess

June 2009, Vinalhaven, ME

Increasingly, as in the design of games, playgrounds and syllabi, “design” is about creating a set of conditions for something to happen, rather than prescribing what people should do.

Then there are situations when just a tweak, a twist or a re-framing of something that’s already there does a better job than starting from scratch.

A project brief might call for pounds of plastic, paper, ink, metal and fuel, but does the larger situation suggest a more efficient response?

DesignInquiry 2009: ‘Design-Less’ explored a variety of works and approaches to design that share a kind of productive nihilism. Things organized or assembled to create a particular attitude; variations on ‘nothing’ or ‘next to nothing’; the subtraction, obstruction or interference of a language we take for granted.

Residual Work
By: DesignInquiry
http://www.eyemagazine.com/opinion/article/surfing-or-special-effects-design-inquiry
DesignLess, June 2009 – Vinalhaven
By: DesignInquiry
Increasingly, as in the design of games, playgrounds and syllabi, “design” is about creating a set of conditions for something to happen, rather than prescribing what people should do. Then there are situations when just a tweak, a twist or a re-framing of something that’s already there does a better job than starting from scratch. […]
Representation of a Performance at Low Tide Gallery
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(207) 863-2256
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Textual & Topographic Geographies
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Low Tide Gallery
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DesignLess [ness] oh-nine: A (more/less) annotated digestif
By: Lucinda Hitchcock
Designing Narratives in Place
By: Lucinda Hitchcock
A Post DI Workshop
By: Mark Jamra
DESIGNING LESS from BAU to BIM, Part I
By: Anita Cooney, Gabrielle Esperdy
DesignLess 2009
By: DesignInquiry
Less is More Again — A Manifesto
By: Gabrielle Esperdy
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